HEROES Explained!
Nov. 20th, 2008 09:09 pmIt all makes sense if you simply think of the characters as chess pieces being moved around the board. Pawns, knights, rooks and whatnot--even queens--don't do things for their own reasons. They go wherever the player/writer needs them to go accomplish his own ends. In the case of Heroes characters, any motive we ascribe to their behavior (or even motives they claim for themselves) are simply camouflage for this basic approach.
Season one was Tim Kring explaining to viewers how the pieces move. There were pawns (Matt, Mohinder), Bishops (HRG, the Haitian), Knights (Nathan), Rooks (Angela), even Queens (Peter, Sylar--insert your own joke here). Then he described the winning condition: Save the Cheerleader, Save the World. Clearly, in this analysis, Claire is a King--capture the King and you win the game.
Alas, in S2 Tim simply reset the board and played the game over again. The fans found that boring.
So in S3, Tim decided that a game of SPEED CHESS (move the pieces faster, faster, faster! Slap the clock!) was the answer.
But the pieces (characters) are still blatantly moving at the behest of the player (writer), so internal motivations are irrelevant and often contradictory.
Season one was Tim Kring explaining to viewers how the pieces move. There were pawns (Matt, Mohinder), Bishops (HRG, the Haitian), Knights (Nathan), Rooks (Angela), even Queens (Peter, Sylar--insert your own joke here). Then he described the winning condition: Save the Cheerleader, Save the World. Clearly, in this analysis, Claire is a King--capture the King and you win the game.
Alas, in S2 Tim simply reset the board and played the game over again. The fans found that boring.
So in S3, Tim decided that a game of SPEED CHESS (move the pieces faster, faster, faster! Slap the clock!) was the answer.
But the pieces (characters) are still blatantly moving at the behest of the player (writer), so internal motivations are irrelevant and often contradictory.