I've been roleplaying since 1977
May. 19th, 2003 11:04 pmThat's...holy cow--that's more than 25 years! I've spent over half my life as a gamer.
My scores explained
Hacklust: I spent my early gaming career playing D&D, AD&D, and "Traveller" (i.e., Traveller kitbashed with Gamma World, Starguard and other game systems). It was a long time--a year or two--before we came to the realization that there could be more to gaming than a wargaming, rules-lawyerin' hack n' slash experience. I still have my early character notebooks. Those early characters are noteworthy in that they have stats, equipment, weapons, but no names. The first time one of the players retired her character after the PC had lived an incredible eight game-years rather than continue to play her til she got killed was an eye-opening experience.
Sensitive Role-playing: But when we realized that there was more to life (in the game) than joining a party of sociopaths, making their goals your own, and living fast and hard til you died in combat (a matter of days or weeks, usually, especially early on), we seized the concept with both hands. We began building increasingly elaborate characters. They had names. And backgrounds. And histories. The first 14 years of my gaming revolved primarily around a single campaign. It's still going strong, only I'm on the wrong side of the continent these days. That campaign has evolved over the years, but there are literally hundreds of NPCs and scores of PCs and ex-PCs with intertwined histories in it now.
GM Experience: I've been running games for almost as long a I've been playing in them, though none of my campaigns (there have been a lot of them) have been very long-lived. But there isn't a lot that I haven't done, or ha d done to me, as a GM over the last quarter century.
Systems Knowledge: The first half of my gaming career consisted of D&D and Traveller. We continued to call it "Traveller" long after it had mutated into a home-brewed system). Once I arrived on the west coast, I immediately found and joined a gaming group, where we've played GURPS primarily, with the occasional one-shot or very short-lived campaign of Champions, Kult, and the like. Now I'm running Fudge. So my experience with gaming systems tends to be narrow but deep.
| Your Ultimate Roleplaying Purity Score | ||
| Category | Your Score | Average |
| Hacklust | 15% Slew entire Asgardian Pantheon with one hand while blindfolded | 52.1% |
| Sensitive Roleplaying | 24% All the game's your stage | 49.4% |
| GM Experience | 26% Closer to a novel than to a campaign | 66.2% |
| Systems Knowledge | 80% Played in a couple of campaigns | 88.7% |
| Livin' La Vida Dorka | 48% Has interesting conversations in public | 59% |
| You are 41% pure Average Score: 65.8% | ||
My scores explained
Hacklust: I spent my early gaming career playing D&D, AD&D, and "Traveller" (i.e., Traveller kitbashed with Gamma World, Starguard and other game systems). It was a long time--a year or two--before we came to the realization that there could be more to gaming than a wargaming, rules-lawyerin' hack n' slash experience. I still have my early character notebooks. Those early characters are noteworthy in that they have stats, equipment, weapons, but no names. The first time one of the players retired her character after the PC had lived an incredible eight game-years rather than continue to play her til she got killed was an eye-opening experience.
Sensitive Role-playing: But when we realized that there was more to life (in the game) than joining a party of sociopaths, making their goals your own, and living fast and hard til you died in combat (a matter of days or weeks, usually, especially early on), we seized the concept with both hands. We began building increasingly elaborate characters. They had names. And backgrounds. And histories. The first 14 years of my gaming revolved primarily around a single campaign. It's still going strong, only I'm on the wrong side of the continent these days. That campaign has evolved over the years, but there are literally hundreds of NPCs and scores of PCs and ex-PCs with intertwined histories in it now.
GM Experience: I've been running games for almost as long a I've been playing in them, though none of my campaigns (there have been a lot of them) have been very long-lived. But there isn't a lot that I haven't done, or ha d done to me, as a GM over the last quarter century.
Systems Knowledge: The first half of my gaming career consisted of D&D and Traveller. We continued to call it "Traveller" long after it had mutated into a home-brewed system). Once I arrived on the west coast, I immediately found and joined a gaming group, where we've played GURPS primarily, with the occasional one-shot or very short-lived campaign of Champions, Kult, and the like. Now I'm running Fudge. So my experience with gaming systems tends to be narrow but deep.